Software for clubs and leagues that run their own football competitions and want to show them live. A pitch-side LED scoreboard lights up the moment a goal is recorded, driven by an operator on a phone at the sideline — the goal-with-the-scorer's-name moment, on a real screen at the ground.
One person runs the match from a phone at the sideline — goals, cards, substitutions, the clock — and the board reacts to every tap. The score and clock live on the server, not on either screen, so the board and the console can each drop and reconnect mid-match without losing anything. Around it sits a full competition — clubs, teams, players, seasons, results — with each operator running only their own.
The board fills a screen at the ground with one match — score, clock, team crests — and reacts the moment the operator records an event. A goal takes over the whole board with the scorer's name; cards and substitutions run along a ticker.
From a dark, sideline-friendly screen, the operator records goals, cards, substitutions and clock changes — one column per club. Every tap updates the board; the console itself holds no state, so it can drop and reconnect without losing the match.
The score and clock are worked out on the server, not guessed in the browser — so a board that loses power shows the right time the instant it restarts. The score lives on the match itself, and a player who moves clubs or fills two roles in a season is recorded accurately.
A club and a league are different things, and one club can play in several leagues at once. Each keeps its own data, separated automatically so one operator never sees another's matches — and the separation can't be forgotten on a query, because it isn't written by hand.